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Fovotec Blog

Fovotec announce their new 3D rendering technology Dynamic Projection.
July 10, 2024
Fovotec announce their new 3D rendering technology Dynamic Projection.
‘David Hockney is our English Picasso’. Have you read this article in the Sunday Times?
By Robert Pepperell February 20, 2023
‘David Hockney is our English Picasso’. Have you read this article in the Sunday Times?
November 11, 2022
Karim Zouak is an award–winning writer/director/producer that has been in the business for almost 20 years. Working in both Canada and the United Kingdom, he has honed his craft as writer, director, executive/supervising producer, editor and visual effects artist on commercials, television series, feature films and countless online videos for clients like MTV, Channel 4, Nike, Sony, Philips, Virgin, Blackberry, Unilever and Diageo. His work has been produced and seen internationally in multiple languages by millions of regular viewers, and developing strong creative work remains the heart of his dedication to the craft. Karim has been the first film director to try FovoRender for Unreal 4.27.2 in the context of a virtual production. Karim has been testing FovoRender on his fantastic full CGI film project Recognition, due for release at the end of 2022, teaser image below:
November 9, 2022
David Baylis is a 3D artist living in Vancouver, Canada (Originally from Lille, France). He works as a Technical Marketing Consultant at Epic Games producing demos, tips & tricks tutorials and webinars. As a car enthusiast David specialises in automotive real-time rendering using Epic’s Unreal Engine. He has been working with Fovotec as a development partner and has recently used FovoRender to create a hyper-realistic shot of an Audi A5 that looks closer than ever to real life. "I have been actively testing FovoRender on my scenes, and it's hard to go back to the vanilla version of Unreal! The biggest difference I noticed was for the interior shots. Extremely helpful to use FovoRender to control the distortion effect of the camera. Amazing plug in!" - David Baylis, Technical Marketing Consultant, Epic Games Whilst Epic’s Unreal Engine 4.27 is designed to produce photorealistic results and contains incredible technology, David finds it can be limited in options for 3D image composition. In standard Unreal you can either zoom in for a tight shot with minimal distortion or zoom out for a wide field of view with lots of distortion, which can be restrictive, particularly when rendering the relatively small interior spaces of cars. Here you can see how FovoRender helped David to fine tune the image composition to give the most realistic result. The biggest visual difference is on the interior shot where he could use FovoRender to tweak individual elements of the images such as the curvature of the windshield, and to show a more realistic width of the wing mirrors. What else can you see that has been corrected?
November 9, 2022
ThreePointZero creates higher detail ultra-wide angle renders using FovoRender - for high end automotive visualisation. Threepointzero is a software technology company, interacting with companies in the real time computer graphics visualisation industry with offices in London and Brazil. They have recently been working as a development partner with Fovotec on trialling and configuring FovoRender for a high quality automotive project rendering case study. In their line of work, the more details you present on the screen then ultimately the more realistic the result is and that is the challenge they explored with FovoRender. Before partnering with Fovotec, they were using Unreal 4 Normal Cine Camera. In this case, Paul used FovoRender UE4 Path Tracer to fix common distortions created by linear perspective, making the car look even more realistic, both at 120 and 90 degrees FOV. “FovoRender is perfectly suited for rendering wider and higher angle of view stills and it allows us to capture unseen or hard to spot segments of the environment around the car model.” ~Paul Eliasz, Founder The following images show a before / after comparison of the ThreePointZero Mercedes Benz scene rendered in a linear viewport and with an equal field of view using FovoRender.
October 13, 2022
Fovotec is very excited to announce the start of a new integration of FovoRender into Intel’s OSPRay, a next generation ultra-realistic path tracing based renderer. Intel® OSPRay is an open source, scalable, and portable ray tracing engine for high-performance, high-fidelity visualisation on Intel architecture CPUs. The purpose of OSPRay is to provide an open, powerful, and easy-to-use rendering library that allows one to easily build interactive applications that use ray tracing based rendering (including both surface- and volume-based visualisations). OSPRay (today) is completely CPU-based, and runs on anything from laptops, to workstations, to compute nodes in HPC systems, and in the cloud. In the future, OSPRay will also support GPUs as part of oneAPI cross-architecture programming efforts. It is clear that OSPRay brings some really interesting new possibilities to 3D rendering and following an initial meeting to learn more with Bruce Cherniak, an Intel ray tracing software engineer, at SIGGRAPH 2022. Then, Fovotec set to work looking at the compatibility and potential integration of the FovoRender processes within this exciting new host platform. While there is some way to go to develop a final FovoRender version, below are some of the first proof of concept image compositions created with an initial version of FovoRender for OSPRay. These renders are designed to demonstrate how the FovoRender spatial composition tools can be used by a 3D artist. For example, we show how to create a more natural-looking and spatially accurate render of the interior of a car, in this case a Volvo, than can be achieved with a standard linear render. Images 1 and 2 below show a comparison between a shot created in Intel® OSPRay using a standard linear render and one created using the new trial integration of FovoRender for Intel® OSPRay with some custom settings. Both shots have a horizontal field of view of around 120 degrees, of a model freely available on sketchfab.com .
June 16, 2022
Fovotec announced today that its new rendering product FovoRender has been selected by leading computer graphics industry magazine Develop3D as one of the top 30 new technologies set to change the world in 2022!
February 16, 2022
A common request from our industry partners in the visualisation space has been... "can we deliver the awesome flexibility in composition that FovoRender offers in our real-time tools, but packaged up in the highest quality offline renderers instead?" We've listened, and have been working hard on delivering the tools asked for. Fovotec are pleased to announce the first trials of a new evolution of FovoRender that can be used with Maxon’s Cinema 4 D and Octan e to produce path-traced stills and animations. FovoRender is a highly flexible rendering solution designed around human vision that creates much wider fields of view with far less distortion than traditional rendering tools. Until recently, FovoRender had only been developed for Unity and Unreal, both of which are primarily real-time engines but also have some facilities for high-quality offline rendering of the kind used by professional 3D artists and visualisers. The recent move into professional offline environments is a major step for Fovotec, and builds on the work we’ve been doing with studios such as Soluis , CreateCG , and Lightfield , all of whom have used FovoRender to create high-quality stills and animations. FovoRender for Cinema 4D was built using the Open Shading Language and can be set up with a few clicks. The first industry trials of the new process on architectural and automotive visualisation projects are kicking off very soon, watch this space. First example renders are below, and can also be found on our gallery page .  Please get in touch for any more info.
February 9, 2022
One of the biggest challenges 3D artists face is rendering wide fields of view without creating unnatural distortions. This is especially true for architectural visualisers who want to show the details of a design and the wider spatial context that they sit in. The only existing solution is to simulate wide-angle camera lenses, either rectilinear or curvilinear. The shot below shows an archviz scene rendered with an ultra-wide 10mm rectilinear lens, which is equivalent to a field of view of about 135º:
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